Kombinasi Prosesor dan Memori untuk Mendukung Gamer
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PC-Games als App!!!This change also allowed extension of the playerbase beyond typical youth gamers to a more casual demographic, with the game platforms including Facebook in addition to the application stores of iOS and Android.
The Asian Games , held in Indonesia, included a demonstration event for Esports. According to gaming researcher Newzoo, in there were an estimated Another research from Unity Technologies found that Indonesia's video game market was the fastest—growing in Southeast Asia.
Sales of video game hardware, including consoles and accessories, amounted to just around IDR billion annually between — A study estimated the prevalence of video game addiction among Indonesian school students at over 10 percent, although its authors admitted that improvements to the study's methodology were required to draw a proper conclusion.
Mobile games are particularly popular in Indonesia, following growing internet penetration. Strategy mobile games such as Clash of Clans and Game of War: Fire Age were the most popular titles in The Creative Economy Agency Indonesian : Badan Ekonomi Kreatif or Bekraf , formed in , is the government body responsible for aiding in and managing the development of the gaming industry as part of its task to develop Indonesia's creative industries.
The video games industry in Indonesia comprised 1. Local game developers are targeted to hold 50 percent of the national market by In January , chairman of the Indonesian Game Association Andy Suryanto estimated that there were around 1, active local game developers in the country.
Due to various factors, most new Indonesian video game studios do not stay in business for longer than five years.
Indonesia has its own game rating system, the Indonesia Game Rating System which was launched by the Ministry of Communication and Informatics in When online-only consoles such as the PlayStation 3 was released in Indonesia, authorized dealers initially controlled the distribution.
However, once piracy took up these distributors withdrew from the country, causing a scarcity of authentic video game copies and raising the prices—resulting in further increase in piracy.
From Wikipedia, the free encyclopedia. Redirected from Video gaming in Indonesia. Overview of video games in Indonesia. Indonesia portal Video games portal.
Video Games Around the World. MIT Press. Archived from the original on Pop Culture in Asia and Oceania. SWA in Indonesian. Archived from the original on 19 February Retrieved 16 February Bisnis Indonesia in Indonesian.
Archived from the original on 4 August Archived from the original on 13 June The Guardian. Archived from the original on 16 August Retrieved 20 February Euromonitor International.
Archived from the original on 9 October The Jakarta Post. Archived from the original on 8 February Unity Technologies.
Archived PDF from the original on 9 September If that goal is to be achieved, Indonesia should not overlook the gaming industry. In a similar vein, the acclaimed Polish game The Witcher was based on a fantasy book series by a Polish author.
Of course, besides an interesting theme, a game requires substantial technological and creative know-how to be successful. Developing a game is a concerted effort involving designers, writers, software developers and animators.
The Indonesian game industry can and should gain the necessary know-how from their international peers. Poland is ready to step up to the task.
Polish universities, including the Warsaw Film School, offer courses in game development. Polish game developers are open to mutually fruitful cross-border collaborations.
Video games serve not only to entertain, but also to educate one. Gamers easily take up foreign languages. They also join online gaming communities that offer a sense of global togetherness in a fragmented world.
Well-crafted Indonesian video games of the future will not only be universally popular, but also capitalize on the educational and community values of gaming.
We saw significant improvements on mobile latency in all five cities when comparing Q1 to Q1 Most notably, mobile latency in Medan improved from 72 ms in Q1 to 51 ms in Q1 Latency on fixed broadband ranged from 16 ms in East Kalimantan and Central Kalimantan to 38 ms in Gorontalo.
Mobile latency during this period ranged from a low of 33 ms in Banten to a high of ms in North Maluku. Internet performance looks to be strong and improving in many parts of Indonesia, which is essential to a good gaming experience.
We look forward to seeing if the lagging provinces catch up in the near future. Industri game adalah salah satu bidang yang berkembang pesat di Indonesia dengan jutaan pemain setiap harinya.
Namun, latensi, patokan utama untuk pengalaman bermain game berkualitas tinggi, belum tersebar secara merata di negara ini.
Meskipun sebagian besar game dimainkan pada perangkat seluler, jaringan broadband tetap yang mendukung game konsol dan PC sering menunjukkan latensi yang jauh lebih rendah di banyak wilayah.
Kini, kami sedang memeriksa latensi pada broadband tetap dan seluler di tingkat negara, provinsi, dan kota di Indonesia untuk melihat di wilayah mana pemain dapat bermain dengan lancar dengan hanya mengalami sedikit jeda.
Latensi disebut juga ping adalah waktu reaksi koneksi yang diukur dalam milidetik. Untuk mendapatkan pengalaman bermain game terbaik, pengguna setidaknya perlu mengharapkan latensi sebesar 59 ms atau kurang.
Latensi saat bermain game dapat bervariasi, tergantung pada server yang terhubung. Selain itu, menghubungkan ke server di dalam wilayah pemain game sendiri lebih disukai.
Speedtest menguji ke server terdekat dengan latensi terendah—sering kali dalam pusat populasi yang sama dengan pengguna. Selama Q1 , latensi rata-rata Indonesia pada broadband tetap adalah 20 ms.
Sedangkan pada broadband seluler, latensi rata-rata adalah 42 ms. Pada tingkat negara, penyedia layanan broadband tetap di Indonesia menunjukkan latensi dalam kisaran antara 16 ms hingga 35 ms selama Q1 Telkom memiliki latensi terendah sebesar 16 ms pada broadband tetap.
Kemudian disusul oleh MyRepublic dengan 17 ms. Biznet dan First Media memiliki latensi tertinggi, masing-masing sebesar 24 ms dan 35 ms.
Telkomsel dan 3 memiliki latensi terendah pada ponsel di 36 ms.


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